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Beatbuddy: Tale Of The Guardians Torrent Download [full Version]

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Updated: Mar 15, 2020





















































About This Game Awakened from his slumber, Beatbuddy journeys through lush hand-painted environments on a quest to save his companions and his own immortality. Beatbuddy interacts with the living breathing environment that pulses to the beat of an original soundtrack, aiding him as he unlocks new paths and solves puzzles.KEY FEATURESExperience an action-adventure game in a whole new way, which incorporates music into every aspect of the beautiful world. Players interact with the environment and a variety of creatures to open paths and solve puzzles throughout their journey.Six beautifully hand painted levels, each broken into five chapters, take the player through the unique locations and vivid color pallets. Featuring an exclusively produced soundtrack with original songs composed specifically for the game by known artists including Austin Wintory, Parov Stelar, Sabrepulse and La Rochelle Band. Play as Beatbuddy, an ethereal creature who travels to unite with his sisters Melody and Harmony and stop the evil Prince Maestro with the aid of Clef who provides comic relief throughout their journey.AWARDS 7aa9394dea Title: Beatbuddy: Tale of the GuardiansGenre: Action, Adventure, Casual, IndieDeveloper:ThreaksPublisher:ThreaksRelease Date: 6 Aug, 2013 Beatbuddy: Tale Of The Guardians Torrent Download [full Version] Damn shame this game seems to be selling badly. You can see that it was made with love.It had some bugs on release but they seem to be fixed now. That's the te\u2665\u2665\u2665\u2665\u2665al part.As for the actual game part: it's good. You feel the rhytm, you play the rhytm. And the soundtrack? It's awesome. What makes it even better is how the music builds up through the level. It's the same track, but different bits of it.And charaters' dialogs are funny. Relly now, it's a good game.Also, there's a demo, you should try it.. Is awesome visuals and great music alone enough to sell a game? Not to say Beatbuddy offers nothing else but that was my first thought as I spotted this brilliant looking game. It seems to me often indy games either focus on game play or art and usually sacrifice one for the other. It is an unfortunate decision when it comes to the meager budgets such studios often have to work with. Beatbuddy certainly focuses on the visuals with some amazing eye candy that I can tell was lovingly crafted by a very hard working artist and on top of that it incorporates some amazing music into it as well.So the game looks amazing and features some pretty good music. But the ultimate question we always have to ask ourselves, how fun is it? Visuals are great but in my experience after a few hours of playing the wow-factor always wears off no matter how pretty the game is. At that point I just focus on the whole purpose of the game, playing it! Steam classifies Beatbuddy as a \u201cCasual Indie Platformer Action Adventure\u201d game. And while it does fit into the extremely generic Action Adventure classification, platformer seems not to do the game justice. Was Echo the Dolphin a platformer? That is what reminds me most of Beatbuddy\u2019s gameplay style. And it is refreshing to see something similar with your little Beatbuddy swimming around the world rather than jumping from platform to platform. If anything its more of a puzzle action game as you traverse the beautiful looking water caves of \u2018Symphonia\u2019.Part of me feels like there was some sort of checklist over in Threaks\u2019 development studio. What does a good action puzzle game have to have? Launch springs? Check. Vehicle sections? Check. Teleporters? Check. Dashing Combat? Check. Collectibles? Check. Open and closeable doors? Check. Moveable walls? Check. While nothing is particularly ground breaking it is certainly full of your typical puzzle elements. The vehicle section seems to offer the only really unique little caveat with your vehicle only being able to shoot in one direction and you have to find these arrow points to rotate you around so you can blast through different parts of the maze. Overall it\u2019s a pretty good set of puzzle game components but I have one annoying complaint. Beatbuddy introduces one element at a time and gives you time to master each element before adding a new. This is a good idea and all but I feel they take too much time introducing new elements. Because of this the first 4\/5 of the game feels like little more than a long drawn out tutorial where you master each element and then mix it in with some old element, then move on.This makes the first few levels feel incredibly unchallenging. Frankly I was starting to get bored but kept plowing through anyway. The visuals and music were almost enough to make up for the slow increase in complexity but the game was really lagging halfway through. Yet when I reached the last level and all the different complex systems were used together, the game was really quite fun. The only problem was I had about 45 minutes of fun after about 4 hours of meh. If the game had kept going, had a few more levels with all the toys in them, I\u2019d have been really really happy with this game. Yet it left me somewhat disappointed when it ended. And the game is really much too short. Even though I was taking my time (flower sniffing as my MMO friends would say) I still completed the whole game in under 5 hours. That seems a bit of disappointing value for the $15 cost of entry even with the great music and visuals. Hell, you know a game might be too short when there\u2019s an achievement for beating it in under 3 hours!The music system however is really quite good. I actually hope mainstream game developers might take a few chapters out of Beatbuddy\u2019s book here. Each level (or track) has a unique song that flows in the background and changes dynamically based upon what you are doing. It will kick up into full gear when you\u2019re in a vehicle or lulls back to a simple beat when you\u2019re just mellowing in empty water. It is further enhanced as enemies add their own tracks that work into the rhythm of the song. This gives me ques as to upcoming enemies such as snare drums means I\u2019m going to be running into some spike guys soon or a throbbing base drum means there\u2019s a springy thing around. The best use of this is the snail mounted turrets that shoot at you in beat to the song. It\u2019s really quite clever and makes me really feel the rhythm as I try to dodge deadly flying objects.For the most part I felt like Beatbuddy might be too easy. The game is incredibly forgiving most of the time with your character able to take many hits and plentiful sources to replenish health abound (heck your vehicle automatically restores health after just a couple seconds). None of the puzzles are mind bendingly difficult and only one or two near the end even take more than a few moments of thought to figure out. I almost feel like the developers didn\u2019t want you to have any troubles in seeing their beautiful art\/music project and made sure the game did not get in your way. There are a couple places that I got a little frustrated at but nothing so bad as to make me rage quit and generally I was able to figure out a way forward and continued my progress.While the game seems fairly well polished I did run into a few blemishes along the way. The intro and ending cut-scenes (which featured a horribly annoying beat-bop voice that I just wanted to strange!) had a white border around the hand drawn visuals. And then the caption, in white, bled over the border making it hard to read what was said. Since the voice was trying too hard to be beat-ish I could hardly understand was was said either. Also I found a few places when running from a collapsing ceiling (check) where I would get stuck. The ceiling collapsed down then stopped and locked me in a small box with no escape and I ended up having to quit and launch the game again to go back to the most recent checkpoint. For that matter, checkpoints? I thought we were past that ancient system! Another thing that really drives me bonkers is the camera constantly zooming in and out. I wish they\u2019d pick a zoom level and stick to it, preferably far enough away that I can see where the hell I\u2019m going rather than the tight shots that make it far too easy to get lost.Also don\u2019t look for much in terms of story here. I think there might have been somebody somewhere with a nice story but almost none of it is portrayed in the game. It feels like it was ripped out of your typical tropes, some army invades some temple, kidnaps the princesses, and you have to rescue them. Also once you finally catch up to the end boss don\u2019t expect some climactic final fight, the ending is more anti-climactic than doing laundry. Final Score:Graphics: 10\/10Game Play: 5\/10Music \/ Ambiance: 9\/10Story: 3\/10Value: 4\/10Overall: 6.2\/10Read more indy game reviews on my blog!http:\/\/markofithian.com. Aquaria: the Musical!More words? Okay. It's a puzzle game about finding your way through labrynth-style caverns and dealing with various timing based boundaries as well as some enemies. It's not a bad game by any stretch but within the first hour you will have a very good idea as to whether it is "your jam". The artwork is absolutely sublime but the gameplay is excessively repetitive and the controls can be quite unwieldy at times. The vehicle sections are particularly obnoxious but are thankfully beaten by force alone.I would not buy this game on it's own. If it's in a bundle or extremely cheap on sale and it sounds appealing then you should give it a shot. It's a short and unique game: with even a little bit of patience you can probably finish it in about four hours and not feel robbed.. Beatbuddy is a fun game! You hover around in beautiful, hand-drawn environments and solve various puzzles to progress through the story. Most often, the puzzles are synced to the music, which really gives it a nice twist of rhythm gaming. The soundtrack is really, really good, the songs are groovy and hypnotic. At certain points in the game, you'll experience situations where environment, music, puzzles and player movement just click together, it's awesome! Definitely recommended!. Although lots of people think this puzzle game isn't hard at all and the music sometimes just become annoying while players stay in a scene for a long time, I would still recommend this game.First of all, with the beat music here, I say the developer team has a good intention to make the undersea lively and they succeed. The scenes of undersea here aren't dark and quiet but lively and bright. The design of the stages with the concept of the beat sound from objects which are interative and those which aren't have their own styles.Second, the puzzles here are simple. However, the standard about difficulty of puzzles is different based on players' different gaming experience and the experience they're seeking from thie game. To me, puzzle games don't have to be hard to challenge but simple to relax myself.So, in my opinion, if you don't want to beat it one day after playing several hours but just relax yourself by playing games, it's good for you, too.Last but not least, the game will be around 2 bucks on sale, which is pretty cheap to get. If you're pretty sure that this game is your type or at least you won't hate this game, I would say it's worth the price with the hours you spend enjoying youself.. Is awesome visuals and great music alone enough to sell a game? Not to say Beatbuddy offers nothing else but that was my first thought as I spotted this brilliant looking game. It seems to me often indy games either focus on game play or art and usually sacrifice one for the other. It is an unfortunate decision when it comes to the meager budgets such studios often have to work with. Beatbuddy certainly focuses on the visuals with some amazing eye candy that I can tell was lovingly crafted by a very hard working artist and on top of that it incorporates some amazing music into it as well.So the game looks amazing and features some pretty good music. But the ultimate question we always have to ask ourselves, how fun is it? Visuals are great but in my experience after a few hours of playing the wow-factor always wears off no matter how pretty the game is. At that point I just focus on the whole purpose of the game, playing it! Steam classifies Beatbuddy as a \u201cCasual Indie Platformer Action Adventure\u201d game. And while it does fit into the extremely generic Action Adventure classification, platformer seems not to do the game justice. Was Echo the Dolphin a platformer? That is what reminds me most of Beatbuddy\u2019s gameplay style. And it is refreshing to see something similar with your little Beatbuddy swimming around the world rather than jumping from platform to platform. If anything its more of a puzzle action game as you traverse the beautiful looking water caves of \u2018Symphonia\u2019.Part of me feels like there was some sort of checklist over in Threaks\u2019 development studio. What does a good action puzzle game have to have? Launch springs? Check. Vehicle sections? Check. Teleporters? Check. Dashing Combat? Check. Collectibles? Check. Open and closeable doors? Check. Moveable walls? Check. While nothing is particularly ground breaking it is certainly full of your typical puzzle elements. The vehicle section seems to offer the only really unique little caveat with your vehicle only being able to shoot in one direction and you have to find these arrow points to rotate you around so you can blast through different parts of the maze. Overall it\u2019s a pretty good set of puzzle game components but I have one annoying complaint. Beatbuddy introduces one element at a time and gives you time to master each element before adding a new. This is a good idea and all but I feel they take too much time introducing new elements. Because of this the first 4\/5 of the game feels like little more than a long drawn out tutorial where you master each element and then mix it in with some old element, then move on.This makes the first few levels feel incredibly unchallenging. Frankly I was starting to get bored but kept plowing through anyway. The visuals and music were almost enough to make up for the slow increase in complexity but the game was really lagging halfway through. Yet when I reached the last level and all the different complex systems were used together, the game was really quite fun. The only problem was I had about 45 minutes of fun after about 4 hours of meh. If the game had kept going, had a few more levels with all the toys in them, I\u2019d have been really really happy with this game. Yet it left me somewhat disappointed when it ended. And the game is really much too short. Even though I was taking my time (flower sniffing as my MMO friends would say) I still completed the whole game in under 5 hours. That seems a bit of disappointing value for the $15 cost of entry even with the great music and visuals. Hell, you know a game might be too short when there\u2019s an achievement for beating it in under 3 hours!The music system however is really quite good. I actually hope mainstream game developers might take a few chapters out of Beatbuddy\u2019s book here. Each level (or track) has a unique song that flows in the background and changes dynamically based upon what you are doing. It will kick up into full gear when you\u2019re in a vehicle or lulls back to a simple beat when you\u2019re just mellowing in empty water. It is further enhanced as enemies add their own tracks that work into the rhythm of the song. This gives me ques as to upcoming enemies such as snare drums means I\u2019m going to be running into some spike guys soon or a throbbing base drum means there\u2019s a springy thing around. The best use of this is the snail mounted turrets that shoot at you in beat to the song. It\u2019s really quite clever and makes me really feel the rhythm as I try to dodge deadly flying objects.For the most part I felt like Beatbuddy might be too easy. The game is incredibly forgiving most of the time with your character able to take many hits and plentiful sources to replenish health abound (heck your vehicle automatically restores health after just a couple seconds). None of the puzzles are mind bendingly difficult and only one or two near the end even take more than a few moments of thought to figure out. I almost feel like the developers didn\u2019t want you to have any troubles in seeing their beautiful art\/music project and made sure the game did not get in your way. There are a couple places that I got a little frustrated at but nothing so bad as to make me rage quit and generally I was able to figure out a way forward and continued my progress.While the game seems fairly well polished I did run into a few blemishes along the way. The intro and ending cut-scenes (which featured a horribly annoying beat-bop voice that I just wanted to strange!) had a white border around the hand drawn visuals. And then the caption, in white, bled over the border making it hard to read what was said. Since the voice was trying too hard to be beat-ish I could hardly understand was was said either. Also I found a few places when running from a collapsing ceiling (check) where I would get stuck. The ceiling collapsed down then stopped and locked me in a small box with no escape and I ended up having to quit and launch the game again to go back to the most recent checkpoint. For that matter, checkpoints? I thought we were past that ancient system! Another thing that really drives me bonkers is the camera constantly zooming in and out. I wish they\u2019d pick a zoom level and stick to it, preferably far enough away that I can see where the hell I\u2019m going rather than the tight shots that make it far too easy to get lost.Also don\u2019t look for much in terms of story here. I think there might have been somebody somewhere with a nice story but almost none of it is portrayed in the game. It feels like it was ripped out of your typical tropes, some army invades some temple, kidnaps the princesses, and you have to rescue them. Also once you finally catch up to the end boss don\u2019t expect some climactic final fight, the ending is more anti-climactic than doing laundry. Final Score:Graphics: 10\/10Game Play: 5\/10Music \/ Ambiance: 9\/10Story: 3\/10Value: 4\/10Overall: 6.2\/10Read more indy game reviews on my blog!http:\/\/markofithian.com. The concept behind Beatbuddy is smart - it's a platformer (taking place underwater so you have free-form of movement) where there is a constant beat of music where by doing certain actions on the beat makes your progress through the game much easier. You don't need to have the precision of a musican, fortunately, as the game is very generous with beat-matching mechanic as well as frequent checkpoints and health drops. Add in that mst of the music is from the emerging Electro Swing genre, and the game works in concept. Puzzles are generally of the right amount of effort and complexity, with a decent learning curve to all the various moves, enemies, and obstacles in the game.The major problem I had with the game is that the levels are on the long side - 30-40 minutes, and while the backing song does change with the various sections of each level, you're listening to the same basic music over and over again. And as this is a bass-heavy track to keep that beat going, it does wear on you over long periods. The graphics for the levels also get a bit weary. But as noted, the game wisely has lots of self-saving checkpoints so playing brief segments is possible. The game is definitely worth your time to play through, though the type that you should keep your eye out for a sale to get.. Although lots of people think this puzzle game isn't hard at all and the music sometimes just become annoying while players stay in a scene for a long time, I would still recommend this game.First of all, with the beat music here, I say the developer team has a good intention to make the undersea lively and they succeed. The scenes of undersea here aren't dark and quiet but lively and bright. The design of the stages with the concept of the beat sound from objects which are interative and those which aren't have their own styles.Second, the puzzles here are simple. However, the standard about difficulty of puzzles is different based on players' different gaming experience and the experience they're seeking from thie game. To me, puzzle games don't have to be hard to challenge but simple to relax myself.So, in my opinion, if you don't want to beat it one day after playing several hours but just relax yourself by playing games, it's good for you, too.Last but not least, the game will be around 2 bucks on sale, which is pretty cheap to get. If you're pretty sure that this game is your type or at least you won't hate this game, I would say it's worth the price with the hours you spend enjoying youself.

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